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Courses >
Web Graphics & Multimedia > Introduction to Flash MX 2004
In
this six-week online course, you'll learn how to use Flash MX 2004
through a series of easy-to-follow, hands-on activities. We'll start at
the very beginning and explore the program one small step at a time.
First, we'll get familiar with the interface. Then we'll work with the
drawing tools and move into animation. We'll examine the different
types of animation Flash can produce and the scripting language that
can make Flash applications dynamic and interactive.
You'll
find out how to add video and audio to your Web projects, and you'll be
able to work with vector graphics, timelines, movie clips, and even
navigation tools for your Web site. Before you know it, you'll have a
solid understanding of Flash and how best to make it work for you.
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Syllabus:
All
courses run for six weeks, with a two-week grace period at the end. Two
lessons are released each week for the six-week duration of the course.
You do not have to be present when the lesson is released, but you must
complete each lesson within two weeks of its release.
A new
section of each course starts on the second or third Wednesday of each
month. If enrolling in a series of two or more courses, please be sure
to space the start date for each course at least two months apart.
| Week One |
| Wednesday - Lesson 01 |
Our
adventure with Flash begins today as we meet Flash's interface and
tools. We'll save a new Flash file and modify its background color and
dimensions. Before you know it, you'll be itching to start clicking and
creating. So, we'll scratch that itch by importing and manipulating an
image. We'll stretch and twist it, discovering why with vector graphics
you can do no harm—a trait that makes them perfect for the Web.
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| Friday - Lesson 02 |
Now
that you know about vector graphics, it's time to make some. In Flash
there are many ways to do this and you don't have to be an artist to
produce great illustrations. In fact, no matter what you ultimately
plan to do with Flash, you need to master its basic illustration tools.
So, we'll start this lesson by learning how to trace bitmaps and turn
them into Flash friendly vector images. We'll create our own lines and
curves with the Pencil and Pen tools. We'll make friends with the Line
tool and turn to the Eraser tool when it lets us down. Finally, we'll
explore using rulers to create precise lines and curves.
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| Week Two |
| Wednesday - Lesson 03 |
Today,
we'll move up from lines to shapes. We'll spend this lesson creating,
selecting, editing, transforming, copying, and deleting them. You'll
work with the Rectangle, Oval, Selection, Subselection, and Lasso
tools. You'll also group shapes and change line styles. In the process,
you'll be amazed by how your understanding of Flash begins to grow.
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| Friday - Lesson 04 |
We've
drawn lines; we've made shapes; today it's time to color! Don't worry;
this will be a lot more fun than it was in Kindergarten. With Flash,
you don't even have to think about staying within the lines. We'll use
the Paint Bucket and Ink Bottle tools to apply fill and stroke colors.
With the Eyedropper tool we'll copy an existing color for reuse. And
we'll explore how the Color Mixer lets you create custom colors and
Linear and Radial gradients.
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| Week Three |
| Wednesday - Lesson 05 |
Have
you always thought that text was something you wrote? We'll think
again. In this lesson, you'll discover that you can design your text.
We'll change the font face, font size, and color of text. We'll create
bold and italic text. We'll learn to skew, scale, and align text, and
create aliased text. Then we'll adjust the space between characters and
the space between adjacent lines of text, and apply margins and
indentation. By the end, your words will be so good looking; no one
will care what they have to say!
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| Friday - Lesson 06 |
Now
you know how to make images in Flash. But how do you get them to do
something? Well, the first step is master creating them in layers.
Layers are like transparent pieces of paper stacked on top of each
other. They allow you to edit specific images and shapes without
affecting other areas of a graphic. Today, we'll create, rearrange,
merge, modify, and delete layers. You'll find out how to name a layer
and lock it so it can't be modified. You'll also learn to make guide
layers to hold valuable information for you or other developers that
you don't want to display for viewers.
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| Week Four |
| Wednesday - Lesson 07 |
Timelines,
frames, and keyframes—these are the elements of Flash you need to know
if you're going to produce animation. In this lesson, we'll explore all
of them and create both a basic text and a frame-by-frame animation.
You'll also find out how to play and test a movie as you're working on
it.
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| Friday - Lesson 08 |
Today,
we're going to learn about tweened animation—a special kind of
animation in which you only have to manually create or position shapes
at the starting and ending frames. Flash automatically creates all the
content in between—in other words, all the animation. This not only
makes your work much easier, but it also can help keep your file sizes
smaller. You're going to love it!
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| Week Five |
| Wednesday - Lesson 09 |
This
lesson is all about navigation buttons and movie clips. These two
subjects have a couple things in common. First, they both require you
to create symbols and work with Flash's library. Second, they both
require ActionScript in order to do all the amazing things you want
them to. What we cover today will be a springboard for tackling more
advanced movie clip effects and beginning ActionScripting.
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| Friday - Lesson 10 |
Today
we'll master movie clip masks. You'll discover how to combine them with
motion guides to produce specific visual effects that can really spice
up your work. We'll also explore Timeline effects, which are predefined
animation effects included with Flash MX 2004. You'll get to practice
applying, editing, and deleting them. You'll be amazed what you can do!
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| Week Six |
| Wednesday - Lesson 11 |
In
this lesson, you'll learn about ActionScript—the native scripting
language of Flash. You can use it to achieve basic effects such as
playback controls, to create complex Web applications, and to add a
variety of effects and interactivity to your Flash documents. Although
ActionScript is a vast subject and this lesson is only a beginning,
you'll come away with a lot more power as a Flash author. This lesson
also includes supplementary tutorials that walk you through the process
of adding audio and video to your Flash movies.
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| Friday - Lesson 12 |
Today,
in our final lesson, we'll find out how to test a movie in order to
estimate download times for a variety of Internet connection speeds.
Then, we'll apply a preloader animation to provide feedback to users
while our main movie loads. We'll also try our hand at publishing a
movie by using the Publish Settings dialog box. In the process, you'll
learn how to provide an alternative document for users who don't have
the required Flash player installed. And finally, we'll cover how to
embed a Flash movie in an existing Web page.
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This
course includes a knowledgeable and caring instructor who will guide
you through your lessons, facilitate discussions, and answer your
questions. The instructor for this course will be Mark Futterman.
Mark
Futterman, an editor, writer, and Web designer, is a graduate of Boston
University and holds a certificate in Web/Multimedia Authoring. He has
worked in an administrative and marketing capacity for a university
dedicated to adult learning. He has designed and built Web sites for an
assortment of entrepreneurs and small businesses, using Flash to create
presentations of greater impact. He has collaborated with educators and
professionals to develop effective written content for print and the
Web and helped produce a variety of online courses for adults.
Requirements:
Macromedia Flash MX 2004
(software must be installed and fully operational before the course
begins), Windows XP or Windows 2000 or better, Internet access, e-mail,
the Microsoft Internet Explorer or Mozilla Firefox Web browser, and the
Adobe Flash and PDF plug-ins
(two free and simple downloads you obtain at
http://www.adobe.com/downloads by clicking Get Adobe Flash Player and
Get Adobe Reader). This course is also suitable for Macintosh users
with the proper version of Flash installed..
Users of Flash 8 will also be supported in the Discussion Areas.
To purchase this course, click the Enroll Now button below:
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