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Courses >
Web Graphics & Multimedia > Introduction to Flash 8
Learn
how to create exciting interactive animations from a working Flash
designer and author with more than a decade of experience in Flash
development. Discover how to create animations, build online
applications, manage photos, integrate video, and upload your very own
Flash presentations to a Web site.
You’ll pick up many tricks
used by top Flash designers, and you'll walk away with a solid working
knowledge of the Flash workspace and tools. You’ll learn about Flash’s
Timeline and how it helps you create exciting animations, even if you
have no prior experience. By the time you finish this course, you’ll be
able to integrate your work into a Web page and share it with friends,
family, or your business associates.
Recommended Courses:
Students who enrolled in Introduction to Flash 8 were also interested in the following courses:
Creating Web Graphics with Photoshop CS3
Syllabus:
All
courses run for six weeks, with a two-week grace period at the end. Two
lessons are released each week for the six-week duration of the course.
You do not have to be present when the lesson is released, but you must
complete each lesson within two weeks of its release.
A new
section of each course starts on the second or third Wednesday of each
month. If enrolling in a series of two or more courses, please be sure
to space the start date for each course at least two months apart.
| Week One |
| Wednesday - Lesson 01 |
In
December 1996, Macromedia released Flash 1.0, a simple program designed
to help Web designers create lightweight animations for their Web
sites. Since that time, Flash has evolved into a powerful animation and
development environment for some of the most exciting things you’ve
ever seen on the Internet. In our first lesson, we'll take a look back
through Flash's history and then we'll start exploring Flash 8. By the
time you finish this lesson, you’ll have a solid understanding of the
Flash tools and players, and you’ll be familiar with the environment
you’ll be working in.
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| Friday - Lesson 02 |
The
core purpose of Flash has always been to help people create artwork
directly on their computers. Flash offers some powerful tools, allowing
you to bring your imagination to life. In Lesson 2, you’ll get familiar
with the drawing tools available in Flash, and you'll practice using
them to create some basic drawings of your own.
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| Week Two |
| Wednesday - Lesson 03 |
Making
drawings is always fun, but at some point, you’ll get the urge to make
changes to what you’ve created. Flash offers you numerous panels that
do everything from scaling and transforming an item, to altering colors
and making gradients. You'll find out all about them in this lesson.
And you’ll even learn how to create your own custom colors using a
popular panel called the Color Mixer.
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| Friday - Lesson 04 |
Flash
doesn’t just let you draw still pictures. The real fun is taking what
you’ve created and making it move. This is where the Flash Timeline
comes into play, and that's what we'll be exploring in this lesson. If
you’ve never worked in an animation program before, you're in for a
treat as we begin to get comfortable with frames, keyframes, and the
other fun features that make your animations possible.
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| Week Three |
| Wednesday - Lesson 05 |
It
may feel like we’re getting off-track in this lesson as we jump from
the Timeline to groups and symbols, but true animation in Flash relies
on these concepts. In this lesson, you’ll learn how to group your work
and organize it into containers called symbols. This is the last thing
you need to learn before real animation begins.
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| Friday - Lesson 06 |
Today's
lesson is a favorite among students! It’s time to take all that you’ve
learned and start making animations. We’ll begin by going over the two
different types of animations you can create in Flash: frame-by-frame
animations and tweened animations. Then we'll practice creating both
animation types. When you’re done today, you’ll be as excited for
what’s to come as you are for what you just learned!
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| Week Four |
| Wednesday - Lesson 07 |
Animations
are obviously fun, but they can be annoying if they just loop over and
over again without stopping. You certainly wouldn’t want to put
something like that on your Web site very often. So in this lesson,
you’ll learn the basics of Flash’s scripting language (ActionScript),
and find out how to use it to control what your Timeline is doing.
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| Friday - Lesson 08 |
ActionScript
is a huge topic in any Flash course, and even the most basic effects
you find online probably rely heavily on it. In today's lesson, you’ll
spend some more time learning how to use buttons and movie clips, along
with your ActionScript, to add true interactivity to your work. Want to
give the user the control over your animations? You'll find out how in
this lesson.
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| Week Five |
| Wednesday - Lesson 09 |
Flash
offers some great tools for creating things with the program itself,
but you'll often have an image or some music that you’d like to import
into your work. Flash is perfect for integrating all kinds of media
into a single file that’s easy to put on a Web site. In today's lesson,
you’ll learn the ins and outs of importing images and audio into your
documents.
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| Friday - Lesson 10 |
In
today's lesson, you'll learn about two special kinds of layers that
Flash has to offer: Guide and mask layers. These are powerful tools
that you can use to create and control some really amazing effects. I
know you'll find that guide and mask layers are wonderful additions to
your Flash repertoire!
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| Week Six |
| Wednesday - Lesson 11 |
Video
is something that’s new in Flash, and introductory courses rarely talk
about it. But Flash handles importing video very well, and since video
is everywhere now, I don’t want to let you down. In today's lesson,
you’ll learn the basics of importing your video clips into Flash, as
well as how to add controls and overlays to them. Your friends will be
very impressed when you show them the fruits of your labor from this
lesson!
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| Friday - Lesson 12 |
When
it’s all said and done, most of you will want to publish your Flash
work to a Web site. In this, our final lesson, we'll go over how to
export and publish your final .swf file and prepare your work for an
HTML page. It’s time to take all you’ve learned and share it with the
world!
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This
course includes a knowledgeable and caring instructor who will guide
you through your lessons, facilitate discussions, and answer your
questions. The instructor for this course will be Shane Elliott.
Having
worked on Flash projects for several high-profile clients, such as
Energizer, Infiniti, Nissan, and Saatchi & Saatchi, Shane Elliott
was recognized with an American Design Award. A seasoned designer and
programmer, he began studying Flash when version 4 was released in
1999. Since then, he has taught online courses as well as university
classes on the subjects of Flash and new media design. After being a
contributing author to several books in the Flash Bible series, he
authored his own collection of Flash tips for beginners: Flash MX 2004 Killer Tips. Elliott continues to consult on corporate and independent Flash projects while teaching.
Requirements:
You'll need a basic knowledge of computers, Macromedia Flash Pro 8 or Macromedia Flash Basic 8
(software must be installed and fully operational before the course
begins), Windows XP or Macintosh OS X, Internet access, e-mail, the
Microsoft Internet Explorer or Mozilla Firefox Web browser, and the Adobe Flash and PDF plug-ins
(two free and simple downloads you obtain at
http://www.adobe.com/downloads by clicking Get Adobe Flash Player and
Get Adobe Reader).
Note: Students using Adobe Flash CS3 will be supported in the discussion areas.
To purchase this course, click the Enroll Now button below:
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