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Courses >
Web Page Design > Introduction to Flash CS4
Begin
your career as a Flash designer! In this course, you'll learn how to
create animated, interactive movies in Flash CS4. These days, Flash
movies appear just about everywhere—the Web, the cinema, TV shows and
commercials, computer games, and the list goes on. The skills you'll
learn in this course will get you started on your way to a rewarding
career designing animated graphics and special effects for one of these
fun and exciting fields.
Together, we'll develop a
fully-functioning Flash application, complete with animation, graphics,
and interactive buttons. We'll start by getting familiar with the Flash
workspace, creating text and graphics, and animating objects on the
Flash movie stage. Then, we'll look in detail at the anatomy of a Flash
movie, including how to use the Flash timeline, layers, and frames to
control objects and timing on the stage.
While you can produce
an entire movie in the Flash software, you'll often need to import
graphics, sounds, and digital videos from other applications. As you
create your first Flash movie, you'll learn how to format and embed
external digital media and how to make them appear or play at specific
times. We'll also look at how to control digital media based on
specific events, such as end-user mouse clicks.
No course on Flash is complete without an introduction to ActionScript,
Flash's powerful programming language. So we'll jump into ActionScript
3.0 by creating interactive buttons. You'll also learn to write scripts
that control movie flow as well as scripts that call to and load
external videos, Web pages, and other Flash movie files.
As we
develop our movie, we'll practice making and animating 3-D objects,
syncing sounds with animations, and publishing Flash movies to the Web.
By the end of the course, you'll know how to use the Adobe Flash CS4
software to create and publish movies and applications, and you'll be
well on your way to becoming a Flash designer!
Recommended Courses:
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Creating Web Pages
Syllabus:
A new section of each course starts monthly. If
enrolling in a series of two or more courses, please be sure to space
the start date for each course at least two months apart.
All courses run for six weeks, with a two-week grace period at
the end. Two lessons are released each week for the six-week duration
of the course. You do not have to be present when lessons are released.
You will have access to all lessons until the course ends. However, the
interactive discussion area that accompanies each lesson will
automatically close two weeks after the lesson is released. As such, we
strongly recommend that you complete each lesson within two weeks of
its release.
The final exam will be released on the same day as the last
lesson. Once the final exam has been released, you will have two weeks
to complete all of your course work, including the final exam.
| Week One |
| Wednesday - Lesson 01 |
Many people think
of Adobe Flash as animation software, but it's much more than that.
Flash is the industry standard for creating animated, interactive
movies and applications. It's also widely used in TV commercials and
cinema special effects. In our first lesson, you'll begin by getting
acquainted with the Flash interface, or workspace. Then, I'll
show you how to create your first animated graphic. Whether you've
worked with Flash a bit before or this is your first time opening the
program, you'll be amazed at what you can do by the end of this lesson.
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| Friday - Lesson 02 |
Flash comes with
everything you need to create complete interactive movies and
applications, including a palette of tools for drawing lines and
shapes. Today you'll learn how to draw rectangles, circles, and lines
to create a framework for a Flash movie. I'll show you how to change
line and fill properties, and how to apply special effects such as drop
shadows and gradient fills to the objects you draw. You'll also learn
how to arrange and distribute objects on the Flash Stage with the
tremendously useful Align panel.
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| Week Two |
| Wednesday - Lesson 03 |
Nearly every
Flash movie calls for some kind of text—such as buttons, headlines,
captions and taglines. In this lesson, I'll show you how to use Flash's
Text tool to create basic text. Then we'll apply all kinds of
formatting options and special effects, such as colors, drop shadows
and bevels, to make the text more interesting and appealing. The text
you create in this lesson will become the buttons, headlines, and
captions for an ongoing movie project during the remainder of the
course.
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| Friday - Lesson 04 |
In Flash and other animation programs, events happen over time. Flash measures time in frames on a grid called a Timeline.
Today you'll learn how the Timeline works. We'll use it and Flash's
Layers feature to distribute and animate several objects on the Stage.
We'll animate our buttons and graphics so that they fade onto the Stage
at different intervals in our movie. You'll also see how to use Flash's
tweens (automatic animation creation tools) to change objects'
shapes or make them move frame-by-frame on the Stage. By the end of
this lesson, you'll understand the basics of animation in Flash.
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| Week Three |
| Wednesday - Lesson 05 |
As
your ongoing movie grows in file size and length, you'll find that
breaking it into logically organized scenes makes it easier to work
with. This time, I'll show you how to create new scenes. Then, we'll
look at importing elements from other programs, such as Photoshop and
Word. Most of the movies people create in Flash contain objects created
in external graphics programs. You'll learn the basics of bitmap and
vector graphics formatting so that using these objects in Flash movies
is a lot easier.
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| Friday - Lesson 06 |
Ready. Set.
Action! You can make your movies more interesting, entertaining, and
informative with sound and digital video. While it's relatively easy to
import a media file into Flash, getting the results you want is not so
straightforward. In this lesson, I'll tell you what you need to know
about sound and digital video file formats. Then, we'll look at how to
make sounds play. You'll discover how to create ambient backgrounds for
your movies and how to make sounds play on specific events, such as
mouse clicks.
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| Week Four |
| Wednesday - Lesson 07 |
To
produce applications in Flash, you must know how to create
interactivity—or how to tell the movie what to do when a user clicks a
button. Today, you'll see how to use ActionScript 3.0, Flash's powerful
programming language, to make your buttons work. We'll look at basic
programming concepts, and then we'll write some scripts that make our
buttons hot and our movie interactive. When we finish, you'll
have created a complete Flash movie with working button sound effects
and user navigation.
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| Friday - Lesson 08 |
ActionScript 3.0
is the backbone for creating sophisticated Flash movies. In this
lesson, we'll look deeper into programming with ActionScript. You'll
learn how to create buttons that allow the user to control animation,
and we'll create a short movie that lets users view products online in
various colors. Since we're venturing into more advanced Flash topics,
we'll also take a look at creating and manipulating 3-D graphics in
Flash. Finally, you'll learn how to create complex animations with
Flash's Motion Editor.
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| Week Five |
| Wednesday - Lesson 09 |
If
you've watched a few Flash movies, you've probably noticed that many of
them have several features in common: progress bars that tell users how
long they must wait before the movie starts playing, image galleries
for displaying photos and product images, and similar sounds and
animations. To save you time when you're creating these common
elements, Flash comes with several pre-made components that
install these effects for you. You can find thousands of components on
the Web, or you can save your own components and use them over and
over. Flash also comes with many motion presets that make it easy to
create sophisticated animations. Today we'll take a look at using
motion presets and creating and saving your own animations for use in
multiple movies.
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| Friday - Lesson 10 |
Like
most high-end software programs, Flash comes with and supports files
from many other applications. In this lesson, we'll look at Adobe Media
Encoder. Media Encoder is a nifty little utility that comes with Flash
and lets you format video and sound files for Flash movies and other
applications, such as YouTube. We'll also explore the tight integration
between Photoshop and Flash—you'll learn how to work more quickly and
efficiently by importing your Photoshop files directly into Flash.
We'll even touch on creating Flash movies for cell phones with Adobe
Device Central, another cool utility included with Flash.
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| Week Six |
| Wednesday - Lesson 11 |
Flash CS4 has a
bunch of great new tools and features that make creating sophisticated
graphics effects and complex animations so much easier than in previous
versions. Today, we'll look at three of them: the Deco tool, the Spray
Brush tool, and the Bone tool. The first two tools create graphics
special effects in highly useful and professional-looking patterns. The
Bone tool is an animation tool that lets you easily create animations
that simulate the movement of humans and animals—things like people
walking, animals running, and birds flying. These tools will help you
give your movies and animations a polished, professional look.
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| Friday - Lesson 12 |
Why
should you do all this work to create interactive movies if you can't
share them with the world? In your final lesson, you'll find out how to
publish your work to the Internet. You'll learn how Web servers work
and how to upload files to make your creations public. You'll also have
a chance to integrate your movies into Adobe Dreamweaver files and then
use that popular application to upload your movies to a public Web
server. When you finish this lesson, you'll have successfully joined
the elite ranks of Flash designers.
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This
course includes a knowledgeable and caring instructor who will guide
you through your lessons, facilitate discussions, and answer your
questions. The instructor for this course will be William Harrel.
As
the owner and operator of The Write Desktop Publisher for more than 20
years, William Harrel was a pioneer in designing Web and print media on
computers, a craft known back then as desktop publishing. In
addition to running his own design firm, he has also authored or
co-authored 18 books on designing print media, animation, and
electronic documents--including titles on Photoshop, Acrobat (Acrobat for Dummies),
PageMaker, Flash, and several other graphics and publishing packages.
He has also written hundreds of magazine articles, ranging in subject
from Web and multimedia how-tos, to reviews of all types of software
packages, including page layout, graphics, multimedia, and word
processing software. His work has appeared in such notable magazines as
PC World, Home Office Computing, Compute, Windows Magazine, Publish, Entrepreneur, Home Office,
and many others. William Harrel has taught Web design and graphics
design applications at California State University, Northridge and
several other schools.
Requirements:
Adobe Flash Pro CS4 Windows or Adobe Flash Pro Mac, Adobe Flash Pro
CS4 Windows Upgrade or Adobe Flash Pro Mac Upgrade, or any Adobe
Creative Suite bundle containing Adobe Flash CS4 are all acceptable
(software must be installed and fully operational before the course
begins); student discounts are available through specific schools;
Microsoft Windows XP, Vista or Windows 7 or Mac OS 10.4, Mac OS 10.5 or
Mac OS 10.6; Internet access, e-mail, the Microsoft Internet Explorer,
Apple Safari or Mozilla Firefox Web browser, and the Adobe Flash and
PDF plug-ins (two free and simple downloads you obtain at
http://www.adobe.com/downloads by clicking Get Adobe Flash Player and
Get Adobe Reader). Artistic ability is not required, just a desire to
be creative.
To purchase this course, click the Enroll Now button below:
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